Table of contents
This is also known as the Temple of the Corrupt Orb. This is where the Ith has been kept safe from the world, and the world safe from Ith. Inside the temple, the Orb can detect the thoughts and feelings of any creature. Additionally, it can speak to any creature telepathically.
The temple is Hallowed cast at 8th level, excluding Celestials from the standard effects. The spell also has the additional effect, all humanoids in the area cannot be frightened.
You find the hidden passage that Faurin told you about. It leads you into a deep gorge, though the stream has ran dry. The passage winds back and forth until you reach an opening. The gorge widens and you see the stars above. Ahead, a temple, its stone worn, built across the gorge. Pillars decorate the front. The forest is creeping down into the gorge but it has left the temple untouched.
Above the door, celestial script is engraved.
The celestial script says “Speak the Password to Free the Orb”.
The Temple Entrance 2
The door opens. Inside, there’s a small room, only 15ft wide and 10ft along. The walls are cracked and the floor dusty. In the quiet, the air rings a continuous high pitched. Ahead of you are two doors, both closed.
On the wall across the room, text is engraved on the wall. Though you don’t recognise the script but each of the players hears a voice speak:
Beware, those who enter here, Of what you seek. We know not if it is evil, Or strong or weak. It hears your thoughts and feeling, As if you speak.
As the players what their characters are currently feeling as their primary emotion. The Orb will introduce itself to the players at this point, speaking to the players directly by the emotions that they’re feeling. It will apologise for intruding on their thoughts. It will warn them that their friendship will be tested if they continue with three challenges ahead.
Challenge 1 2
After a chance to speak. Ith will give the characters a choice.
Either dexter or sinister, a fight you will meet. The sinister, arduous but rewarded. The dexter, easy and untiring.
When you’re ready, each of you think your choice don’t say it, and I will open the door that you choose, though, it doesn’t have to be unanimous.
C1.1: Option 1 2
In this room, there are 4 animated armour and 3 flying swords.
C1.2: Option 2 2
In this room, there is a shield guardian. After the fight 3 healing potions will appear.
Challenge 2 2
Ith will give the option as below but it will do the opposite of what the characters voted for.
To the left, there’s a fight. To the right, a puzzle with a risk but reward.
C2.1: Option 1 (Left) 2
In this room, there’s an earth elemental.
C2.2: Option 2 (Right) 2
A puzzle, with only one chance.
_____________________________ / | | \ | . | x | x | | > . | > x | > . x | | . | . | x | \_________|_________|_________/ | | | x x . | | > x . x | | . x . | \___________________/ _______________________ / \ | x . . . | | > - - - - | | x . x . | \_______________________/ O O O ____|____ ____|____ ____|____ / \ / \ / \ | . x . . | | . . x x | | . x x . | \_________/ \_________/ \_________/
On a failure, a shield guardian will appear from a door on the right. On a success, 3 greater healing potions from a door on the left.
Challenge 3 2
It will offer the choice between the following but only divulge certain information and will lie to the players:
The room on the left is an harder fight.
The room on the right has a fight.
The room on the right has a reward.
He will then pick a player at random and say that to another that this player is lying.
C3.1: Option 1 (Left) 2
- 1x Helmed Horror
- 2x Animated Armour
C3.2: Option 2 (Right) 2
- 1x Helmed Horror
Temple Nexus 2
The door opens into a much larger room, dust covers the floor. In the centre of the room, at the top of a stepped pyramid, a statue stands a reddish orb at its heart.
If the players have worked in unity and are in unity at this point, the orb will leave its housing.
If the players haven’t worked in unity or are not working in unity at this point, it will fight them.
It is a Shield Guardian with a bonus of +9 to hit instead because of its ability to read thoughts. It will try to stay at the top of the pyramid and will push them down.